Be aware of these downsides. Thanks. Look up the Fletcher–Munson curve. Since every mix has a different threshold, comparing the loudness of one track to another is pointless. Most streaming services—including Apple Music, Spotify, and YouTube—now automatically adjust the volume of different tracks so they play at an equal level. Don’t forget to turn down the reference too. Every nook and cranny is filled. The answer is filling up the frequency spectrum correctly. This feature is a loudness war killer. You'll get to a point where you're driving the limiter so hard your track will start to sound like poop. Compressors and limiters help but they are not the answer. Be careful not to push it too far or it will take all of the life (dynamic range) out of the mix. That's when you know you've gone too far and need to back off the gain. The Loudness War Is Over: What You Need To Know, 5 Master Bus Mistakes That Are Destroying Your Mixes, Add a frequency analyzer to your mix bus (I recommend, Set the analyzer to respond slowly. Your sound selection are also unique and pretty good. This is also a great place to control your final volume. Make sure the bass and kick aren't clashing. Some mastering engineers apply this technique to the mix bus too. saturation and compression throughout different stages of your track, and try a clipper. Set the max DB to something like -.1 to -.3 DB to prevent any clipping. Louder usually sounds better. Instead, try to achieve loudness in stages. Follow these steps to determine whether your mix has any peaks or valleys: In general, you’re looking for an even curve with no big bumps or dips. This approach will lead to much more musical results. These are missed opportunities to make music louder. Is FL Limiter ok? Remember that writing good music and are getting a good sounding mix are more important than loudness. Peaks and valleys are avoided. Be careful not to push it too far or it will take all of the life (dynamic range) out of the mix. If you’re trying to make music louder, you’ll likely have to get rid of some deadweight. While the quest for loudness isn’t the frenzy it once was, knowing how to get there still matters. No mix will be perfectly flat—it’s normal to see a few bumps. (sounds good = can hear the sound and everything supposed to be in it.). - keep all your individual track faders at unity/zero (to start with) and adjust all your clips volumes (or use a trim plug) to also get these down to around the 0db (VU) -18 to -12 digital peak. You then turn up the input gain of the limiter. Any further in volume than the absolute minimum and you are just degrading the sound. Quiet tracks get turned up, and louder tracks get turned down. Or, you can try sidechaining to make more room. The shape of a mix will vary based on arrangement and instrumentation. New comments cannot be posted and votes cannot be cast, More posts from the edmproduction community. 2. Well, I kinda did this but at the end the track overall is quiet. Then, once you have a decent mix, you can make everything louder using a limiter. It is loud during the breakdown and in the background during the drop but it is still present, still adding loudness to your track without distracting from the main theme. ... but maybe changing the texture, or depth of the signal will make it more profound without making it 'louder'. To make things louder you don't want to turn up the volume, you want to add missing pieces to the frequency spectrum and then mix it properly. This will free up headroom and help you achieve louder levels without distortion. This subreddit is for discussing the production of electronic music. The effect? You can even use them together. Overlimiting is one of the easiest ways to ruin a great mix. As you drive most limiters harder, your track gets louder. If you have a loudness meter plugin, use it here'"make sure the max peaks and the perceived … If you don’t see this, try making EQ or fader adjustments. https://soundcloud.com/lukeelderkin/john-mayer-i-dont-trust-myself-luke-elderkin-remix. To learn how to use clipping effectively, watch the video below: What are your favorite ways to make music louder without sacrificing impact and clarity? Let me know by leaving a comment below! Most of the time, they do a fantastic job. Put a Sausage fattener on master chain, turn fattness & color all the way, you wont regret it. OP, in case you don't know: what you need is a limiter on your master channel. (This is one reason why excess bass is often a problem. In some cases, it can actually be useful. You can only push a mix so far before destroying punch and adding distortion. Low end is the first thing you should throw overboard. How long you been doing this? Clean up the low end. If not, let it go. Loud mixes have an even distribution of energy throughout the frequency spectrum. Trying to make Kick loud without clipping. Copy the kick drum track so that you have one kick that is sounding sweet and natural. Peaks are parts of the frequency spectrum with excess energy. This feature makes it easy to know when to back off—you just have to remember to use it! While it takes up the most headroom in a mix, low end contributes the least to the perceived volume of a track. However, in most cases, flatter mixes can be pushed to louder levels without distortion. To achieve 'loudness' i've compressed the master on all of my tracks, as well as limited. Find the thing that is supposed to be loudest and most noticeable. Don’t expect one limiter to do all the work. You can easily get to -10LUFS without a single compressor or limiter in your project. However, in most cases, flatter mixes can be pushed to louder levels without distortion. Play the densest portion of your mix (usually the chorus). It’s often a great alternative to limiting. Just one note held the whole time. Then, once you have a decent mix, you can make everything louder using a limiter. The creates a "brickwall" that peaks cannot go past. Do you know any other limiter or do they even matter if they’re stock vs bought? The shape of a mix will vary based on arrangement and instrumentation. Yes, you still have to be competitive. If you take the time to listen to Flying Lotus, his tracks are SOOOOO loud yet there is no clipping, lots of bottom end and is hardly abrasive. You can easily make a mix worse without realizing it. These bottlenecks will limit your ability to make music louder. Louder tracks end up sounding worse than those that were mastered more conservatively. Clipping can add loudness and energy to tracks. In fact, it’s the secret weapon of choice for many mastering engineers. At the end of the day, it’s their record. Then limit it, you should be maxed most of the time. This is the furthest you can push a track before it falls apart, and it varies based on many factors—including arrangement, instrumentation, and frequency content. First, you want to work on your mix and get it sounding as full as possible. I also followed you on Spotify. It will take several years of practice to get your stuff as loud as your idols, so be patient. *Take any advise with a grain of salt ,ears and tastes vary. Man, thanks for this. You want to find the compromise between "loud" and "sounds good.". If you’re trying to make music louder without sacrificing impact, clarity, and dynamics, the following tips will help. Instead of trying to achieve loudness with one limiter, they use several in series. Compare to other tracks you like to see where your levels need to be to get the result you are looking for. This whole thread kind of hurt until I read this. If they are, you may need to carve out a freq. I trust the mastering engineers I work with to achieve competitive levels. Address any other problem frequencies that may exist in the mids and highs. In the quest for loudness, it’s your ultimate enemy. Try both—some tracks will benefit more from one over the other. wavesfactory needs to start paying me for suggesting their plugin so much but trackspacer is a sick option that i find better for carving out kick space from the bass rather than notching or sidechain compressing which are more destructive and less precise. You can often nix everything below 40 Hz without drastically changing the sound of your mix. While the tools we have to achieve loudness are better than ever, music hasn’t changed. (If using SPAN, set the Avg Time to ~6000.). Trust your ears for what sounds good. Then of course you can add a limiter to the master and get that to -8LUFS before distorting. Cut Low End. Trust your ears for what sounds good. I used compression and EQ and effects, but the wave is way smaller than comparison tracks. Press J to jump to the feed. An example of a fairly flat frequency response in Voxengo’s SPAN. Bus your tracks to sub groups (drums, vox, guitar, synths etc) and put a VU meter on those - make sure they are not being hit any more than around 0dbu (which is around -18db in digital 'peak' speak). Because every mix has a unique loudness threshold. It’s like applying several coats of paint to a wall, instead of trying to coat it in one fell swoop. Maybe that’s obvious, but I’ve seen people frustrated before that their track isn’t exactly like the reference and you have to account for the differences between a fully mastered track and your regular mix since the characteristics of sounds can change during mastering.