Q. Last updated 20 August 2013 8:49PM. To enable MCM support for other mods as well, you have to install the standalone version. All rights reserved. Needs testing. Launch FOMM 3. Could someone help since i'm out of ideas. Copyright © 2020 Robin Scott. The Mod Configuration Menu (MCM) is a resource for other mods to use which adds a "Mod Configuration" button to the Pause menu. Only needed for uninstalling or if you wish to customize the options. Technically not REQUIRED, but highly recommended. 8,591,875. Pause the game and select "Mod Configuration" to configure your mods. Unique DLs-- Total DLs-- Total views. A. Update your MCM to the official version 1.2 or higher. Highlight The Mod Configuration Menu … Safe to use . Ladez. 1.5. MCM itself has no compatibility issues, although there is no guarantee that all mods using MCM will be compatible with each other. Sollte danach installiert werden, um keine Probleme mit anderen Mods zu verursachen die es benötigen! Overwrite .esp in game Data folder. 8,590,246. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, The Mod Configuration Menu - Russian Translation, A Light Shining in Darkness Switch (LSiD Switch), Animated Cigarettes - Smoke me I'm famous, Animated Food Drinks and Chems with Empty Things and Bottled Water Modules, B42 Quickthrow - an alternative grenade hotkey mod, Bag of Holding - universally-accessible storage container, Big Guns - Framework and Automatic Compatibility (TTW - PN - etc), Directors Chair - Total Visual Control Device, First Aid NVSE - Heal and Use Items on NPCs, Follower Cheat Menu - enhanced companion control, Gas Masks of the World - Unofficial PN Patch, Halo Assault Rifle Port - Now with ammo counter, Hardcore Helper - automatic eating drinking and radiation treatment, Immersive Hit Reactions - Makes Combat Responsive, JIP Fast-Travel Anywhere with Random Encounters, Lone Wolf Radio - MCM Custom Radio Station, MLP My Little Pony Item Retextures -Pipboy and Readius-, NAWEMO - NPCs use Ammo Variants and Weapon Mods, Project Nevada - Rebalance Uncapped Max Level, Quantum Trigger- King Crimson SFX replacer(Jojo's Bizarre Adventure), SuperLight - lights for you and your companions, SurvivalCore - Disease and Gameplay Modifications, Take a Picture - An ingame small Photo Mode to create your own poses for screenshoots, Unlocked MCM - Advanced MCM script templates, Weapons of the Wasteland - Weapon Distribution Tweaks and DLC Weapon Integration, Microsoft Visual C++ 2010 Redistributable Package. All rights reserved. I installed MCM to use with Project Reality and it worked fine. Overwrite the existing plugin with the contents of that file. A. Unique DLs-- Total DLs-- Total views. Required to configure any part of the mod. Q. MCM tells me to remove redundant XML lines. Version. Fallout New Vegas Mod Configuration Menu I have The Mod Configuration Menu installed Nexus Mod Manager, I run the game though the nvse but then I get into the game nothing seems to show up on the pause menu. (if you want to be able to change the settings). A. Deactivate and reactivate after updating to prevent any problems. 111,421. * Project Nevada comes with an integrated version of The Mod Configuration Menu (MCM) by Pelinor. Log in to view your list of favourite games. The integrated Project Nevada version only works for that mod. Just to add I have the Archive invalidation ticked. What do I do when my menu look weird after I updated Project Nevada to version 2.3? Last updated 20 August 2013 8:49PM. When I go to the pause menu I get the error: "The Mod Configuration Menu cannot access its menu files. What do I do when I can't select mods that are at the bottom of the mod list?